The designer of this lovely component drew on all of his knowledge in Unity 3D to create this asset. It looks great. Complete. There are internal walls as well as a variety of additional things.
So, what exactly is the “TM’s Living Room Interior Pack”?
This is a clear topology of internal objects, proper UV maps, detailed materials with albedo and normals, the ability to bake without “Generate lightmap UVs,” ready prefabs and scenes, and colliders for each item. All of this is seen in the screenshots created in the Unity editor. The interior is based on a real world project. It was formerly part of the inside of the asset “Representative Mansion.”
The entire scene has 111k faces, 122k vertices, and 224k tris.